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The Game of Life: Star Wars - Jedi's Path reviews


The Game of Life: Star Wars - Jedi's Path Review by jesse (Baldwin, MD United States)

Great Game! Ok picture this. YOU are a Jedi Padawan. Stop looking around I said you. Now you must choose your path. There are three. Kaduu, Bantha, and Gundark. They vary in length. Once you get past this you face the a Jedi Trial. Your skills determine whether you pass or fail. If you fail back to the beginning if you succeed you continue as a padawan. You follow your path facing various challenges. Lessons from Master Yoda, Special Missions, Building your Lightsabre and being chose by a Jedi Master. The Dark Side is always a temptation. How would you like to steal 3 skills from a fellow player? Sounds good doesn t it! But once you start down the dark path forever does it dominate you destiny (unless you land on a redemption square).

There actually is strategy in the game. Throughout the game you choose from 4 skills Logic, Intuition, Energy, and Fighting. The ultimate goal is to get the most skills. If you choose the Dark Side your destiny is dominated by fighting. This is because at the end of the game the Sith s trial is a very hard fighting one. While the Jedi have to spread there skills between Logic, Intuition, and Energy. You ll have to buy the game to develop a strategy but be warned the Dark Side is seductive not stronger! I am 18 and the two friends I play with are 17. We can t get enough of this game. I have to admit it does get old after about the 15th time playing but it is so much fun. The spinner is horrible. After the 2nd game we just used a 10 sided die. All and all this is one of the better board games I own. Even my girlfriend (not a huge star wars fan) enjoys playing it. It s a lot of fun seeing what lightsabre you get and who your Jedi Master is going to be. It's also fun if you choose the Light Side the skills you chose determine what kind of Jedi you are (In the rule book). Buy it. LOVE it.



The Game of Life: Star Wars - Jedi's Path Review by Homa Woodrum (NV United States)

I love the game "Life" -- choosing your path and seeing if you can beat the other players to Happy Acres Retirement Home. . .This game only bears a passing resemblance to that version of the game. I love Star Wars, and was looking forward to taking the Jedi's Path but when I played it with my sisters we ended up having zero fun. Our ages are 15, 19, and 22. (Just to put things into perspective) First, I will give basic info about the game and then more on our experience. . .

The box contains: the Gameboard, a Spinner, 4 Padawans with stands, 24 Mission cards, 24 Lesson cards, 12 Jedi Master Cards, 12 Lightsaber Cards, 24 Logic Skill Tiles, 24 Intuition Skill Tiles, 24 Dark Side Tiles, 24 Energy Skill Tiles, 24 Fighting Skill Tiles, and 4 Plastic buildings (Jedi Council, Tatooine Buildin, Galactic Senate, Jedi Dart Ship).

In Gameplay you choose out of three paths, Clan Kaadu, Clan Gundark, or Clan Bantha. Each path has a varying length, but if you take shorter path, you may not collect enough skill tiles to pass your tests. If you fail your test you go back to start and have to try the same clan again. If you land on various spaces you can gain Skills or lose Skills, etc. After the trials you move along and then there is the first chance to fall to the darkside -- its a shortcut but when you use that route you take at least one darkside tile (sometimes more) and can only get rid of it by being Redeemed. Some Dark Side spaces let you steal from other players so it is a pretty popular route. There are major points in the game like getting a Jedi Master and a lightsaber. Different Masters let you enhance different skills (Intuition, Energy, Logic, or Fighting) and different lightsabers do about the same.

So you work along the board and get to the finish and if you have less than 2 Dark Side tiles you go to the Jedi Trials but if you have 1 or 2 tiles as opposed to zero you have to give up some skills. If you have more than 2 tiles you go to the Dark Side but you lose your Jedi Master and have to return all the tiles you gained from them.

In the end, if all players are Jedis, the person with the most skills wins, the same if everyone is Sith. Ties are broken by spinning (more on that later). If some are Sith and some are Jedi, you have to fight, if the Sith wins all three challenges then they win, if the Jedi wins one out of the three, they win.

That is essentially it. The game is designed for 2 to 4 players, ages 9 and up.

Now, on to our experience playing it. We all chose the longest path, The Bantha Clan. The first problem was the spinner, its just plastic and not made well enough to make the gameplay fair, it was always getting lopsided and not turning enough. Once into the main part of the game, my sisters both chose the Dark Side, figuring they could gain Skill tiles and be Redeemed later on to get rid of the Dark Side tiles. I tried to follow the Light the entire time. At any rate, we collected Energy, Intuition, Logic, and Fighting. Most spaces read "Spin the spinner, if that number plus your fighting tiles is more than X amount, gain more tiles." It wasn't very exciting, it didn't capture anything of what we imagined about being a padawan. In the final part of the game I was tied with my younger sister so the rules made a tie breakable by spinning the spinner. Our spins only moved the numbers one over, so Sarah won by having her number be one higher than mine. We spent most of the game arguing (and we don't usually do that) over the outcome of the spinner. The only positive thing was that the Jedi Master cards had interesting info about the various Jedi from Yoda to Mace Windu.

That was about it. Maybe for 9 or 10 year olds this game would be fun but if you're from an older set I doubt you'll enjoy it. The outcomes are easy to predict, and there is a set amount of tiles necessary from each skill so there's very little replayability. Avid collectors will want to own the game but if you're looking for great Star Wars merchandise, try Legos or Puzzles (there are some really neat ones out). This is one item I regret having (especially at its price).



The Game of Life: Star Wars - Jedi's Path Review by D. Suraci "dfs" (Boston, MA USA)

Poorly created game just to cash in on the franchise license.

Poorly constructed, too quick, not very fun.

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The Game of Life: Star Wars - Jedi's Path::Description


Jedi Knight or Sith Lord? Awesome warrior or mystical thinker? These are the choices players face in Game of Life: A Jedi's Path. As players move their aspiring Jedi around the board (passing tests, doing battle, learning lessons, going on missions, and building their lightsabers), they build their connection to the Force in four ways--logic, intuition, fighting, and energy. Along the way, players can choose the Jedi path or the riskier/quicker "Dark Path." But be careful, once you go down the dark side, there may not be redemption for you. At the end of the game, the mightiest Jedi and the darkest Sith square off to determine the most powerful Force-user in the galaxy.



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